Stealth Takedown System
An Assassin's Creed / Hitman-style stealth subsystem for D&D 5e. Born from the need to make infiltration scenes as tense on the table as they are on screen.
Emerging from play...
Emerging from play...
Design Philosophy
Every system here exists because a story demanded it.
Cinematic First
Mechanics that create the scenes you want to see. Tense. Dramatic. Memorable.
Always Evolving
These are v1 concepts refined through play. Spot something? Drop feedback in the Discord.
Drop-In Ready
Modular by design. Slot into your game without rebuilding your campaign.